

By purchasing this game on GOG, compared to Steam, you're not getting Online Multiplayer, and **2 updates worth of bugfixing**... yet, they did bother to make a bunch of art to dickride the Steam Deck and to showcase the online multipayer functions they couldn't bother to submit to this storefront. This is one of the few instances that make me glad when people go to the high seas to snatch abandonware such as this. Glad I noticed I had two of their games on my cart before checking out.

I can barely put myself to write this after playing the game for an hour. I was constantly looking up at my celing lamp to see if there was an earthquake happening (which are common where I live), just to find out it was just the game making me seasick. Throw away your previous experiences with twin stick shooters. This thing's camera is fixed to 8 directions instead of letting your freely rotate the camera with the mouse. If you move your mouse, the camera won't rotate until you reach a sweetspot. Once you reach it, the camera will snap to the closest directional segment. Sometimes you'l be shooting an enemy just to suddenly have the camera snap to another direction. The whole thing is absolutely nauseating by itself, but to make things even worse, the first level is filled with nonstop explosions that trigger flashes and camera shakes with motion blur, EVERY COUPLE OF SECONDS, for the 30-40 minutes that the first level lasts. So no, I won't subject myself to this level of missery just to play a class-B indie ALIEN ripoff, and nor should you.

Unlike the first one, this thing is just a poor excuse for "twists" that you'll see from a mile away and exclusively relies on cheap jump scares and chases. The atmosphere and plot are as generic and lazy as it gets, so the only thing that is left is an annoying game of crossroads with only one successful path. So, have fun testing every road and retrying until you go where the devs wanted you to go. Pure trial and error for 7 hours. Even at the dirt cheap sale price, don't waste your pocket money. Better go and grab some doughnuts and an iced coffee from the corner store, and watch someone else waste their time via an Outlast 2 gameplay video on YouTube.

In short, the TTW mod "injects" Fallout 3 into Fallout New Vegas to make the two games function as one. You get to choose between FO3 and NV as a starting point, and you can even stop playing once you finish FO3. So why bother with the mod then? Well, because the TTW mod and its installation process will turn Fallout 3 into a modern day game in terms of performance: ABSOLUTE ZERO crashes, stutter, pop-in. Loading times are almost inexistent, and you'll get all the engine and gameplay improvements from New Vegas... both from the original game and from the New Vegas mods you might want to install afterwards. Fallout 3 is great, but without fixing things by yourself, it is like playing with a grenade without a pin. The GOG release makes it completely playable in modern computers, but you'll still have to deal with all the engine's inconsistencies and a ton of DIY fixing as you encounter annoyances. There are mods that somehow fix some of the horrible coding, but the development of those stopped a long time ago, while New Vegas fixing is still alive and kicking. With TTW, those fixes are transferred to Fallout 3, so there you go.

There are so many good things to say about this game, but the game has a BIG issue with difficulty and progression. The game is INCREDIBLY stingy when it comes to give power to the player. Normal difficulty is an absolute snorefest. On Veteran, you level up much faster because there are a ton more enemies, but you also die in 2 hits and the game is filled with cheap BS moments that will make you lose a lot of that very needed XP. Also, literally 98.5% of the loop drops are unusable because of their level or attribute requirements, or because they're so much worse than what you already have. Once in a full moon, you'll get something that you can actually equip and is marginally better. Then, no matter the difficulty, the game expects you to grind: You clear areas faster than you level up, and new areas will have much higher level enemies than you, in which case, your attacks do jack shite regardless of how optimized your equipment is with augments. The solution is to clear that last area, 4 or 5 times by going to the main menu after each clear, to force enemies to respawn. You can't really go anywhere else, and if you want to have some variation by killing enemies in earlier areas, they will give you literally no XP. Also, there's this big perk tree system that has a lot more perks than the total perk points you can get in one character. So overall, the entire game feels like it's there to provide you a super well-made experience, but it backed out at the last minute and decided to make you miserable instead. The REAL solution is to download the "Smash n Grab" mod, and forget about spending 3 hours listening to podcasts, grinding the same map over and over just to see more of the game.

So yeah, it's almost unplayable out of the box, but after dropping a .dll on the game's folder, all the mouse and click glitches are gone. Super easy fix. Look for DDrawCompat if you're having issues. Leaving aside the trivial technical issues, the game's age definitely shows on the gameplay. You CAN'T control the simulation speed, so a lot of the time you'll be just watching at the screen, waiting for the time to pass, and when the in-game hour is 8PM, and you need to see something reflected at 7PM, then you might as well leave the PC on and go water your plants, make a burrito, and read the latest news. The difficulty is trivial once you start to figure out how to set your stores, and subsequent play troughs will be pointless unless you're bored enough to set some self-imposed challenges. Lastly, if you're itching for a management game in which you control a restaurant, look elsewhere. The restaurant management part is shallow, and it gives a 3X vibe instead: You need to eXpand, eXploit, and eXterminate... but with pizza restaurants.
It's a low budget Max Payne/GTA clone that takes place in Mexico. I've lived all my life in Mexico City, and I found this hilarious and fun 16 years ago. It is still today in 2022. The "Mexican" theming, it's a messy pile of cliché stuff: From the names of places that don't make any sense in Spanish, to the post-apocalyptic Cuban looking cities with the yellow tint, to the use of classical Spanish music instead of actual Mexican, to NPCs talking with the heaviest Argentinian accent you've heard. And all of these things, more than being a negative, just go to reinforce the Class B, low-budget, race-y vibe that the game has. Don't get let the low budget comment deter you. It's clunky, cheesy beyond belief, Class B movie fun. Some parts haven't aged as well as I remembered, especially the controls, but I'm surprised it runs flawlessly on Windows 11. No controller support, tho. Also, I don't know if there's a patch for resolution, but it doesn't go very far. It looks blurry on a 4K monitor, so I guess it's maybe better to emulate it on PCSX2 @8x res, which will be more playable thanks to the gamepad. Anyway, it's still a classic for me and I recommend you to try it.